Strategically, they start out with no safe flanks, no quiet fronts. It was surprisingly easy to win as the Seleucids. In both cases, it was also hard to generate much cash. The Britons and/or the Gauls would always stab me in the back at the least opportune time, or the Egyptians and/or Pontus. In both cases, no alliance that I made was safe. Same is true of the Egyptian threat when playing the Parthians. If you're the Germans, you have to spend so much time worrying about the Gauls and the Britons that you don't have anything left to devote to your victory conditions. In each case, the two factions that you have to take out are not the ones that present you with the greatest threat. I found it very difficult to win with the Parthians and the Germans. I bought 2 Seleucid leaders and 2 Parthian leaders without making much of a dent in my finances. With the Egyptians, you start out with so many lucrative cities that you can generate a huge cash surplus and buy off enemies with impunity. With the Julii, the one faction you have to take out-the Gauls-is also the one that presents you with the greatest threat, so you can focus on them without much distraction. With the Romans, you know that the Senate and the other Romans have your back (for the short campaign, anyway I know you have to take them out to win the long campaign), so you don't have to worry about them turning on you. It's easiest to win with the Roman factions and the Egyptians. Win with one faction, try the next one, until I've played all of them. Be sure to keep a close eye on them as they may look to break away.I've been busily engaged with Rome: Total War for the last week or so, playing the short campaign over and over again to test the strengths and weaknesses of each faction. They also posses the "Marching Orders" trait, providing them with a 15% movement range bonus for all armies.īoth Rome and Gallic Rome both have several client states the start of the campaign who will aid in wars. Gallic Rome will look to build a strong base at the start of the game, using public order buffs to keep cities happy whilst their armies are away fighting.Īurelian, the feared leader of Rome, benefit from the "Iron Fist" trait, giving his faction a -50% resistance to foreign occupation. Led by the fearsome Tetricus, Gallic Rome benefit the "Romanisation" and "Administrators" traits which grant a bonus to public order when Latin culture is present and -20% political action costs respectively. Zenobia begins as the smallest Roman faction and will need to rely on her superior technology to keep up with Rome and Gallic Rome. They also benefit from "Piety", which gives a -4 bonus to banditry for each cult building owned. Palymra, lead by the regent Queen Zenobia, receive the "Enlightenment Ruler" trait, granting them a 20% boost to the research rate. They also receive a major diplomatic penalty with other Roman factions as a result of the "True Roman" trait. There are 3 major Roman factions available to play: Palmyra, Gallic Rome and Rome, who all receive the "Defenders of Civilisation" trait, giving them a 15% morale buff to all units when fighting in allied territory. Learn how to play the Roman factions in the Empire Divided DLC for Total War: ROME II with this handy guide.
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